Event-Database Architecture for Computer Games
Event-Database Architecture for Computer Games proposes the first explicit software architecture...
EAN: 9781032818078
Event-Database Architecture for Computer Games
This book proposes the first explicit software architecture for game development, answering the...
EAN: 9781032818061
Traveling through Video Games
This book unlocks an understanding of video games as virtual travel. It explains how video game...
EAN: 9781032519500
Fedor Khitruk
Based on archival research, personal interviews, published memoirs, but also perceptive analyses...
EAN: 9781032058795
Crafty Game Writing
Every writer dreams of creating their own game world and telling their own stories. If you’re...
EAN: 9781032963242
Fundamentals of Video Game Literacy
This book posits a novel framework for sense-making and meaning-making in the play of video...
EAN: 9781032871127
Digital Storytelling
Digital Storytelling: A Creator's Guide to Interactive Entertainment 5th edition delves into the...
EAN: 9781032858883
Digital Storytelling
Digital Storytelling: A Creator's Guide to Interactive Entertainment 5th edition delves into the...
EAN: 9781032823225
Game Business Guidebook
This book is the perfect toolkit for any developer who wishes to transform an idea into a viable...
EAN: 9781032585390
Game Business Guidebook
This book is the perfect toolkit for any developer who wishes to transform an idea into a viable...
EAN: 9781032585376
Pocket Mentor for Game Production
Want to work as a producer in the video games industry? Then this is the book for you. This book...
EAN: 9781032856261
Creating High-Quality Vegetation for Games
This is a start-to-finish guide on how to build high-quality vegetation for video games. The book...
EAN: 9781032794808
Creating High-Quality Vegetation for Games
This is a start-to-finish guide on how to build high-quality vegetation for video games. The book...
EAN: 9781032785646
Dreaming a way (of) Life
Since his debut in the 1980s, Lewis Klahr has built a mesmerizing and influential body of work,...
EAN: 9781032537191
Culture Specific Items in Chinese to English Video Game Translation
Culture Specific Items in Chinese to English Video Game Translation aims to investigate the...
EAN: 9781032943572
Effective Serious Games Development
This book showcases the entire lifecycle of a serious games project and guides the reader through...
EAN: 9781032610146
Effective Serious Games Development
This book showcases the entire lifecycle of a serious games project and guides the reader through...
EAN: 9781032610139
Rise of the Roguelite
This book analyzes the wave of roguelite games that have appeared over the past decade, putting...
EAN: 9781032541532
Animation in Austria
This book provides a comprehensive account of Austrian animation history, as well as an analysis...
EAN: 9781032541488
Posthuman Gaming
Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between...
EAN: 9781032074962
Different Engines
Different Engines investigates the emergence of technologies in Latin America to create images,...
EAN: 9781032001166
Animation in Spain
This book provides a comprehensive account of Spanish animation history, from its early days...
EAN: 9781032892078
Videogames and Metareference
This book is the first edited collection to investigate the rise of metareference in videogames...
EAN: 9781032882949
Face It
Face It provides you with the resources that you need to ensure an accurate character model. By...
EAN: 9781032777412