Frontier Computing
This book gathers the proceedings of the 11th International Conference on Frontier Computing,...
EAN: 9789811680519
Basics of Virtual Reality
Today, the reality we know can be recorded and reproduced true to reality using technical processes.
EAN: 9783662642009
Excel-VBA
The book presents some of the most useful features of Excel. Based on many years of the authors’...
EAN: 9783030940843
Selection of Image Understanding Techniques
This book offers a comprehensive introduction to seven commonly used image understanding...
EAN: 9781032423456
Hybrid Play
This book explores hybrid play as a site of interdisciplinary activity—one that is capable of...
EAN: 9781032400587
Animation Textbook
This introductory textbook provides practical exercises to help students and beginner animators...
EAN: 9781032384016
Animation Textbook
This introductory textbook provides practical exercises to help students and beginner animators...
EAN: 9781032383385
Gaming Disability
This book explores the opportunities and challenges people with disabilities experience in the...
EAN: 9781032372853
Customer Experience Analytics
An unprecedented guide to user experience (UX) analytics, this book closes a mission-critical...
EAN: 9781032370774
Customer Experience Analytics
An unprecedented guide to user experience (UX) analytics, this book closes a mission-critical...
EAN: 9781032370767
Visualizations of Urban Space
This book explores environments where art, imagination, and creative practice meet urban spaces...
EAN: 9781032324180
Visualizations of Urban Space
This book explores environments where art, imagination, and creative practice meet urban spaces...
EAN: 9781032324173
Destruction, Ethics, and Intergalactic Love
Destruction, Ethics, and Intergalactic Love: Exploring Y: The Last Man and Saga offers a creative...
EAN: 9781032305172
Destruction, Ethics, and Intergalactic Love
Destruction, Ethics, and Intergalactic Love: Exploring Y: The Last Man and Saga offers a creative...
EAN: 9781032302836
Videogames and Agency
Videogames and Agency explores the trend in videogames and their marketing to offer a player...
EAN: 9781032285092
Computer Aided Design
The text comprehensively discusses principles, techniques, research activities, applications, and...
EAN: 9781032265131
Chinese Animated Film and Ideology, 1940s-1970s
This book examines animated propaganda produced in mainland China in the 1940s to 1970s. The...
EAN: 9781032148892
News Journalism and Twitter
This book provides a critical account of the impact of Twitter on journalism, exploring how the...
EAN: 9781032139760
Game Design Tools
This book provides a series of transdisciplinary tools to help game designers improve their...
EAN: 9781032134802
Machine Tools
This book introduces the applications of Industry 4.0 in machine tools through an overview of the...
EAN: 9781032116693
Digital Reading Condition
This volume offers a critical overview of digital reading practices and scholarly efforts to...
EAN: 9781032075761
Real-Time Video Content for Virtual Production & Live Entertainment
Real-Time Video Content for Virtual Production & Live Entertainment looks at the evolution of...
EAN: 9781032073477
Real-Time Video Content for Virtual Production & Live Entertainment
Real-Time Video Content for Virtual Production & Live Entertainment looks at the evolution of...
EAN: 9781032073446
Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning
When repurposed in an educational context, even highly popular casual games played online to pass...
EAN: 9781032062679