Introduction to Computer Graphics with OpenGL ES
This book also presents C# script code on many topics, providing a hands-on look at Unity...
EAN: 9780367781187
Press Reset
From the author of Blood, Sweat, and Pixels comes the next big book on gaming culture: how some...
EAN: 9781538735497
Role-play as a Heritage Practice
Role-play as a Heritage Practice is the first book to examine physically performed...
EAN: 9780367673062
Leading with Sound
Leading with Sound is the must-have companion guide to working on video game projects.
EAN: 9780367535902
Leading with Sound
Leading with Sound is the must-have companion guide to working on video game projects.
EAN: 9780367535872
Introduction to Computational Systems Biology
The main objective of this book is to deliver a comprehensive and insightful account of applying...
EAN: 9781138597327
Game Anim
The second edition of GAME ANIM expands upon the first with an all-new chapter on 2D and Pixel...
EAN: 9780367707705
Game Anim
The second edition of GAME ANIM expands upon the first with an all-new chapter on 2D and Pixel...
EAN: 9780367707651
C# Game Programming Cookbook for Unity 3D
This second edition of C# Game Programming Cookbook for Unity expounds upon the first with more...
EAN: 9780367321703
C# Game Programming Cookbook for Unity 3D
This second edition of C# Game Programming Cookbook for Unity expounds upon the first with more...
EAN: 9780367321642
Logic And Language Models For Computer Science (Third Edition)
EAN: 9789813229204
Creating Game Environments in Blender 3D
EAN: 9781484261736
Artificial Intelligence Techniques in IoT Sensor Networks
This book explores the frontiers and challenges of applying Artificial Intelligence (AI)...
EAN: 9780367439255
Real-Time Volume Graphics
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of...
EAN: 9780367659424
Symbolic Dynamics and Geometry
This book explains how to use the symbolic differentiation system D* for applications in computer...
EAN: 9780367659301
Real-Time Shadows
This book explains the basics as well as many advanced aspects related to the domain of shadow...
EAN: 9780367659264
GPGPU Programming for Games and Science
This book demonstrates how to achieve robustness, accuracy, speed, and/or easily maintained,...
EAN: 9780367659097
Simulating Heterogeneous Crowds with Interactive Behaviors
This book provides a deep understanding of state-of-art methods for simulation of heterogeneous...
EAN: 9780367658359
Game Audio Programming
This is an edited volume comprised of 20-30 chapters written by game audio programmers and sound...
EAN: 9780367658342