Space and Play in Japanese Videogame Arcades
This book presents a scholarly investigation of the development and culture of Japanese videogame...
EAN: 9781032226859
Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding
This volume provides an in-depth examination of the video game Death Stranding, focusing on the...
EAN: 9781032226712
Celebrity and New Media
This book looks back to the early days of new and social media, to examine the potential threat...
EAN: 9781032214979
Playing with Reality
This volume explores how and why we deny, or manipulate, or convert, or enhance reality.
EAN: 9781032188560
Mediatisation of Emotional Life
This volume brings together an international team of authors to investigate a wide range of...
EAN: 9781032183886
How Information Systems Came to Rule the World
The book offers a fresh perspective on information systems, a field of study and practice...
EAN: 9781032172293
Digital Media as Ambient Therapy
Digital Media as Ambient Therapy explores the ways mental illness can emerge from our...
EAN: 9781032101347
Videogames and the Gothic
This book explores the many ways Gothic literature and media have informed videogame design....
EAN: 9781032073989
Understanding Reddit
This book offers a comprehensive scholarly overview of Reddit, one of the most popular and least...
EAN: 9780367714222
Knowledge Resistance in High-Choice Information Environments
This book offers a truly interdisciplinary exploration of our patterns of engagement with...
EAN: 9780367629281
Spotification of Popular Culture in the Field of Popular Communication
This edited collection considers various meanings of the "Spotification" of music and other...
EAN: 9780367515669
Critical Perspectives on Esports
This book offers new, multi-disciplinary perspectives on esports, one of the most rapidly growing...
EAN: 9781032467665
Politics of Media Scarcity
This book questions the predominance of “media abundance” as a guiding concept for contemporary...
EAN: 9781032504681
Tabletop Game Accessibility
This foundational resource on tabletop game accessibility provides actionable guidelines on how...
EAN: 9781032541471
Mathematics of Game Development
This introductory textbook introduces students to mathematical concepts and helps them to...
EAN: 9781032701424
Women and Film Animation
This book brings out of the shadows the work of true pioneers by presenting and analyzing, from a...
EAN: 9781032694399
Women and Film Animation
This book brings out of the shadows the work of true pioneers by presenting and analyzing, from a...
EAN: 9781032685366
Blender 2D Animation
This book describes how to access the Grease Pencil component in Blender and create 2D Animation...
EAN: 9781032631479
Metagames
Metagames: Games About Games scrutinizes how various meta devices, such as breaking the fourth...
EAN: 9781032615561
Adobe XD
This book goes beyond the technical aspects of the software; it delves into the principles of...
EAN: 9781032606804
Representation of Disability in Children’s Video Games
Representation of Disability in Children’s Video Games looks at how children’s engagement with...
EAN: 9781032553887
Collaboration in Media Studies
This volume offers new perspectives on knowledge production through various forms of...
EAN: 9781032486277
Gaming and Extremism
Charting the increase in the use of games for the dissemination of extremist propaganda,...
EAN: 9781032483016