Learning Analytics: Fundaments, Applications, and Trends
EAN: 9783319850290
Creative Ways of Knowing in Engineering
This book offers a platform for engineering educators who are interested in implementing a...
EAN: 9783319841427
Entrepreneurial Universities
This book analyses the importance of the entrepreneurial university, specifically in relation to...
EAN: 9783319838663
Educational Media and Technology Yearbook
Part Three, “Organizations and Associations in North America,” and Part Four, “Worldwide List of...
EAN: 9783319831855
Thinking Skills for the Digital Generation
EAN: 9783319791784
Emerging Research, Practice, and Policy on Computational Thinking
This book reports on research and practice on computational thinking and the effect it is having...
EAN: 9783319849645
Information and Communications Technology in Primary School Education
This book illustrates approaches for implementing ICT in primary education. Through different...
EAN: 9783319825823
Enhancing Participation in the Arts in the EU
EAN: 9783319791623
Technology Enhanced Learning
It is organized as a collection of 14 research themes, each introduced by leading experts and...
EAN: 9783319791340
E-Portfolios in Higher Education
This book shares the collective experience of integrating electronic portfolios as assessment...
EAN: 9789811099700
Being A Teacher in the 21st Century
The book draws on the findings to take stock of some of the central manifestations of...
EAN: 9789811099632
Innovations in Smart Learning
The book aims to provide an archival forum for researchers, academics, practitioners, and...
EAN: 9789811096112
Guide to Designing Curricular Games
This book is a guide to designing curricular games to suit the needs of students. The author...
EAN: 9783319825694
Game-Based Learning Across the Lifespan
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL)...
EAN: 9783319824314
Instructional Techniques to Facilitate Learning and Motivation of Serious Games
The book introduces techniques to improve the effectiveness of serious games in relation to...
EAN: 9783319818610
Flipped College Classroom
This book provides a descriptive, progressive narrative on the flipped classroom including its...
EAN: 9783319824475
Handbook on Digital Learning for K-12 Schools
This book guides the adoption, design, development and expectation of future digital teaching and...
EAN: 9783319816074
Simulation and Serious Games for Education
EAN: 9789811092701
Digital Technologies in Designing Mathematics Education Tasks
This book is about the role and potential of using digital technology in designing teaching and...
EAN: 9783319828206
User Interface Design of Digital Textbooks
EAN: 9789811096211
Choosing and Using Digital Games in the Classroom
Beginning with a look at the history of games in education and the context for digital games,...
EAN: 9783319791753
Instructional Scaffolding in STEM Education
Specifically, the volume examines the extent to which study quality, assessment type, and...
EAN: 9783319791333
Learning Path Construction in e-Learning
This book focuses on developing methods for constructing learning paths in terms of “learning...
EAN: 9789811094842